sword and keyboard
Friday, October 21, 2011
Monday, April 4, 2011
SwordandKeyboard.com : Dust 514 : EVE ONLINE
I've always been academically fascinated by EVE Online -- any game with an economy robust enough to have its own crises is worth noting -- but its mechanics have always seemed remote, obtuse, and cold. Besides buying, selling, and trading, what is there to do, really? The answer to that is "play Dust 514," CCP's recently-announced FPS-strategy hybrid.
After the break, you can find a video of not only the new trailer for Dust 514, but CCP boss Hilmar Peturrson's presentation. "Dust battlefields will dictate who controls specific planets inside the EVE MMO," explains Peturrson, offering the clearest and most concise description of the game I've heard yet. To hear Peturrson tell it, EVE's various contractors and companies will be the ones funding Dust mercenary forces on the ground, the ultimate goal being that "these communities will meld over time." The presentation closes with a bit of cheek -- "While the fleet does the flying, the infantry does the dying" -- and the promise that someone "exceedingly clever" will figure out what the title means.
CCP Shanghai seem to have an exceedingly ambitious project on their hands. I'm not sure how multi-platform guild management is going to work, but I do know that CCP is taking the concept of the MMO in a direction I've never considered before. Most believe that neither MMOs nor real-time strategy games could possibly work on a console, but CCP seems determined to prove them wrong.
After the break, you can find a video of not only the new trailer for Dust 514, but CCP boss Hilmar Peturrson's presentation. "Dust battlefields will dictate who controls specific planets inside the EVE MMO," explains Peturrson, offering the clearest and most concise description of the game I've heard yet. To hear Peturrson tell it, EVE's various contractors and companies will be the ones funding Dust mercenary forces on the ground, the ultimate goal being that "these communities will meld over time." The presentation closes with a bit of cheek -- "While the fleet does the flying, the infantry does the dying" -- and the promise that someone "exceedingly clever" will figure out what the title means.
CCP Shanghai seem to have an exceedingly ambitious project on their hands. I'm not sure how multi-platform guild management is going to work, but I do know that CCP is taking the concept of the MMO in a direction I've never considered before. Most believe that neither MMOs nor real-time strategy games could possibly work on a console, but CCP seems determined to prove them wrong.
SwordandKeyboard: Rift the Game Forums, Errupting with Mad Gamers!!!
WOW! It is a revolution my friends! Rift the game is maybe now rift the slain? It seems rift which 2 months ago was being propped up as a WOW killer and revolutionary MMO is now being crucified on there own forums for major game flaws.
Rift seems to be a Delightful new fresh approach with tons to do is now being taunted on there own forums as another flop. Is this true? Or is this just ramblings of over opinionated gamers?
Below is things Rift does a fantastic job at... better then any other new mmo I personally have seen. I have played about 15 -20 start up mmo's, this has been smoothest launch i have ever seen. Other then the bad decision making of adding 30 servers the 1st week I think the launch has been amazing.
Lets work this out... major things a MMO needs to be successful?
A+ Smooth Game Play .... check!
A+ Really good graphics .... check!
A+ Tons of Quests .......... check !
A+ Solid amounts of Content check!
A+ Dedicated Staff ............. Check!
CHECK CHECK CHECK CHECK
Level 50 problems in Rift - boring and not properly planned out....
So what is the problem? The problem is subscribers are sick of paying money for games that promise a lot then fail to meet promises.
This Dev promises following:
He is using GM powers to avoid the BS the average player has to experience, which in it self is pretty fail that it is so boring a Dev wants to avoid.
Level 50 mistakes devs have made ... 10 man and 20 man raids, that is what the devs promise as level 50 things to do. Only problem is there are a million small guilds on the servers and getting a group together.
If your not in a guild you can't be summoned to the events, you also can't find a group BECAUSE THERE IS NO GROUP FINDER ... I REPEAT NO GROUP FINDER. Sigh your kidding right? Nope.
That is just one issue the pvp grind is boring and there is little PVP rewards on PVP servers for open word PVP. Another massive flaw. There was hype for this game about it being a pvp game, it is a instanced pvp game now, maybe in future more world pvp will happen? I am not sure.
One really great thing they did was guild leveling, 4 guild quests a week at present date. The system is a fair one until you think about it... suppose you came to rift with your buddies to PVP ??????? Then your stuck do bunch of boring pve quests to level your guild, most hardcore PVPERS don't want to pve.
Okay next issue it cost small fortune to mail stuff in game and there is NO GUILD BANK... this is laughable. Even free to play games have guild banks.
The moron from mmo report talking about wow's content should actually play rift.
Rift is not world of warcraft (a game i cannot stand but is 100 x more to do then rift), hell rift is not even as good as conan or warhammer if your a pvper. Rifts basically are a rip off of warhammer's bo / pq system, atleast warhammer had a group finder, guild bank, and even a guild finder. Rift is a game that is amazing and boring at the same time a hard thing to accomplish, this is something that is hard to achieve in the gaming world.
My hope is they fix there game and work as hard in the next year as they have worked in the past year. They still can be a huge success. Its not to late.
While this guy is pretty gruff..... he pretty much hits on alot of points people are annoyed with.
Seriously wow has nothing to worry about.
DISCUSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Rift seems to be a Delightful new fresh approach with tons to do is now being taunted on there own forums as another flop. Is this true? Or is this just ramblings of over opinionated gamers?
Below is things Rift does a fantastic job at... better then any other new mmo I personally have seen. I have played about 15 -20 start up mmo's, this has been smoothest launch i have ever seen. Other then the bad decision making of adding 30 servers the 1st week I think the launch has been amazing.
Lets work this out... major things a MMO needs to be successful?
A+ Smooth Game Play .... check!
A+ Really good graphics .... check!
A+ Tons of Quests .......... check !
A+ Solid amounts of Content check!
A+ Dedicated Staff ............. Check!
CHECK CHECK CHECK CHECK
Level 50 problems in Rift - boring and not properly planned out....
So what is the problem? The problem is subscribers are sick of paying money for games that promise a lot then fail to meet promises.
This Dev promises following:
He is using GM powers to avoid the BS the average player has to experience, which in it self is pretty fail that it is so boring a Dev wants to avoid.
Level 50 mistakes devs have made ... 10 man and 20 man raids, that is what the devs promise as level 50 things to do. Only problem is there are a million small guilds on the servers and getting a group together.
If your not in a guild you can't be summoned to the events, you also can't find a group BECAUSE THERE IS NO GROUP FINDER ... I REPEAT NO GROUP FINDER. Sigh your kidding right? Nope.
That is just one issue the pvp grind is boring and there is little PVP rewards on PVP servers for open word PVP. Another massive flaw. There was hype for this game about it being a pvp game, it is a instanced pvp game now, maybe in future more world pvp will happen? I am not sure.
One really great thing they did was guild leveling, 4 guild quests a week at present date. The system is a fair one until you think about it... suppose you came to rift with your buddies to PVP ??????? Then your stuck do bunch of boring pve quests to level your guild, most hardcore PVPERS don't want to pve.
Okay next issue it cost small fortune to mail stuff in game and there is NO GUILD BANK... this is laughable. Even free to play games have guild banks.
The moron from mmo report talking about wow's content should actually play rift.
Rift is not world of warcraft (a game i cannot stand but is 100 x more to do then rift), hell rift is not even as good as conan or warhammer if your a pvper. Rifts basically are a rip off of warhammer's bo / pq system, atleast warhammer had a group finder, guild bank, and even a guild finder. Rift is a game that is amazing and boring at the same time a hard thing to accomplish, this is something that is hard to achieve in the gaming world.
My hope is they fix there game and work as hard in the next year as they have worked in the past year. They still can be a huge success. Its not to late.
While this guy is pretty gruff..... he pretty much hits on alot of points people are annoyed with.
Seriously wow has nothing to worry about.
DISCUSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS
Sword and Keyboard: Blizzard: WoW Going free to play?
(this is a article posted on pc gamer.. here is the link to it ..... http://www.pcgamer.com/2010/06/30/blizzard-discuss-making-world-of-warcraft-free/ i subscribe to pcgamer and enjoy there articles.)
The rise of the free-to-play western MMO hasn’t gone unnoticed at Blizzard, developers of World of Warcraft, the dominant western subscription MMO. Speaking to PC Gamer at their studios in Irvine, California, World of Warcraft’s lead designer, Tom Chilton, explained that “at some point, it may not make sense for us to have a subscription fee.”

Tom was speaking about the rapid expansion of free-to-play games in the west, and the terms under which Blizzard would consider a similar model for World of Warcraft. In the last year, classic western hardcore online games such as Lord of the Rings Online, Company of Heroes and Dungeons and Dragons Online have all embraced a free-to-play model, where microtransactions and item purchases are a substitute for a traditional subscription fee.
Yet Tom doesn’t think those games have gone free just to compete with World of Warcraft. “I feel like they’re doing that to compete with other games that are on a similar subscriber level to what they were at. I imagine that when one of them went free to play it cannibalized some of the other subscribers. I can definitely imagine that being the case with World of Warcraft. If another game comes along and blows us away it may not make sense for us to have a subscription fee. Or even further down the line, when we have another MMO out.”
While the western view of World of Warcraft is that it’s a subscription-only MMO, the Blizzard team have long experimented with alternates to a traditional subscription to remain competitive in different markets. Multiple micro-transaction items are available to buy for the most committed World of Warcraft players – including shiny star horses, and warrior panda pets. In Korea, the game is sold purely via subscription fee, with no boxed product available. And Korean World of Warcraft subscribers will get to play StarCraft II for free, too. In Russia, StarCraft II is sold in small monthly instalments – a salve to a market where piracy is rampant.
Don’t cancel your subscription just yet though: WoW isn’t going free-to-play in the near term. When asked if Blizzard were actively considering the implications of a free-to-play model, Tom played down the idea of the game switching over right away. “We’re not spending a lot of time thinking about it. It’s not something that’s a reality for us in the near future.”
We’ve got much, much more on World of Warcraft: Cataclysm in the new issue of PC Gamer, on-sale tomorrow. We’ll be posting more Cataclysm news, impressions, and interviews over the coming week.
Posted on Wednesday, June 30th, 2010 at 2:12 pm under News. You can subscribe to comments.
The rise of the free-to-play western MMO hasn’t gone unnoticed at Blizzard, developers of World of Warcraft, the dominant western subscription MMO. Speaking to PC Gamer at their studios in Irvine, California, World of Warcraft’s lead designer, Tom Chilton, explained that “at some point, it may not make sense for us to have a subscription fee.”
Tom was speaking about the rapid expansion of free-to-play games in the west, and the terms under which Blizzard would consider a similar model for World of Warcraft. In the last year, classic western hardcore online games such as Lord of the Rings Online, Company of Heroes and Dungeons and Dragons Online have all embraced a free-to-play model, where microtransactions and item purchases are a substitute for a traditional subscription fee.
While the western view of World of Warcraft is that it’s a subscription-only MMO, the Blizzard team have long experimented with alternates to a traditional subscription to remain competitive in different markets. Multiple micro-transaction items are available to buy for the most committed World of Warcraft players – including shiny star horses, and warrior panda pets. In Korea, the game is sold purely via subscription fee, with no boxed product available. And Korean World of Warcraft subscribers will get to play StarCraft II for free, too. In Russia, StarCraft II is sold in small monthly instalments – a salve to a market where piracy is rampant.
Don’t cancel your subscription just yet though: WoW isn’t going free-to-play in the near term. When asked if Blizzard were actively considering the implications of a free-to-play model, Tom played down the idea of the game switching over right away. “We’re not spending a lot of time thinking about it. It’s not something that’s a reality for us in the near future.”
We’ve got much, much more on World of Warcraft: Cataclysm in the new issue of PC Gamer, on-sale tomorrow. We’ll be posting more Cataclysm news, impressions, and interviews over the coming week.
Posted on Wednesday, June 30th, 2010 at 2:12 pm under News. You can subscribe to comments.
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